How to play Shikaku
You are dividing a grid into rectangles. There are only three rules, but each placement changes what is possible around it.
- Every rectangle has exactly one number. Empty rectangles and rectangles containing two clues are not allowed.
- The number equals the rectangle’s area. A 6 needs six cells, for example three columns by two rows. The clue can sit anywhere inside its rectangle.
- Cover the entire grid without overlaps. Rectangles meet at edges. A cell cannot belong to two of them.
Area, not side length
3 across × 2 down = 6 cells
A 4 could form a 1 × 4 strip, a 2 × 2 square, or a 4 × 1 strip. A square is a valid rectangle. An L-shape covering four cells is not. A 1 takes just its own cell.
A small worked example
Start with the 4 in the top-left corner. A horizontal strip would cross the 2 in row 1. A vertical strip would cross the 3 in column 1. Only its 2 × 2 square fits. You have found a forced move without guessing.
Now consider the 2 at row 1, column 3. Going down would include the next 2, and going left would overlap the 4. It must extend right. The other 2 in row 2 then fills the two cells directly below it.
The 3 in row 3, column 1 cannot be vertical on this 4-row board. It fills the first three cells of row 3. The bottom-row 3 covers the first three cells of row 4; the remaining 2 stands vertically at the right edge.
Show the completed example
Playing on Shikaku Grove
Tap a cell to mark the first corner, then tap the opposite corner. You can also drag from corner to corner. A legal move fills the rectangle. Drawing a new rectangle for the same clue replaces its old one if it does not overlap another region.
Undo takes back a move. Erase switches to removal mode: select a filled region to clear it, then switch Erase off to draw again. Explain a step shows a reason you can check on the board; you choose whether to place its suggested rectangle.
Keyboard controls: use the arrows to move, Enter or Space to choose corners, Escape to cancel a selection, and Delete or Backspace to remove a rectangle. Your progress is saved locally when storage is available. The timer pauses when the page is hidden.
Ready for your first solve? Start with a 5 × 5 practice puzzle. When you are comfortable with the rules, try our Shikaku solving strategies.